Posts Tagged “iPod Touch”
Jacob Patterson has done it again. He recently did a pair of Ewok themed kicks, has done an entire series of Metal Gear Solid kicks, Gears of War and much more. These shoes feature an ipod touch in each tongue that’s running custom software and apps to have a feel like the pipboy 3000. With them is also a custom made speaker that is shaped like an old school nuclear bomb, much like the bomb in the center of the town of Megaton. On one show is a painting of a suit of Power Armor and on the other is an NCR Ranger from Fallout New Vegas. The shoes have actually been titled “The Vault Dweller Dunks” which is a fantastic name. The tongues were made by Emmanuelabor and if you want a full history on the kicks you can go over to the Custom Sneaker Forum. For a full gallery of images click to continue.
If there’s one thing you can say about Square Enix is that they’re incredibly skilled at getting fans to buy the same game multiple times and this is no exception. Final Fantasy III has been ported on countless systems and now the version that hit the DS a while back is landing on the iPhone and iPod Touch for fifteen dollars. That seems a little high when compared to most iPhone apps and doesn’t include iPad resolutions.
The game is a touch sensitive version of the DS version featuring the same sprites, music and gameplay. That’s not a bad thing since it’s one of the best ports of the game ever made. I’ve purchased it and I’m running through it right now. Check back for my full review in a few days.
I don’t know what it is about cute birds doing interesting things and iPhone games, but the trend has been set and more apps featuring our flightless versions of our winged friends are finding their ways onto the app store. The latest game in this trend is Tiny Wings, a game that takes two of the most important elements in making a successful game, flow and momentum and puts them at the forefront of it’s mechanics.
Many game designers have talked about what it takes to make a great game and many agree that it’s this thing they call “flow”. How well does the game move from one objective to the next. How is the action broken up, and how can you keep players moving forward and progressing. Tiny Wings does that brilliantly by having only one objective… go right! As a tiny bird with tiny wings you want to get as much air time as possible. To do this you tuck your wings up and make your body heavy, sliding into the crevasses and valleys of different hills. Letting go as you slide up the rise of the hill gets you air time, and then you have to figure out the propper to to tap the screen again, tuck in your wings and slide into the next valley and shoot out it’s other side. It’s really that simple, but it’s simplicity is part of the charm.
Minecraft is one of my favorite gaming titles of all time. It’s objective is open, it’s narrative is non-existent, leaving the story up to the player to develop. In the most simple way of the game truly lets the player do what his title suggests… play. Giving you a simplistic tool set and an interesting visual style, the game pushes you to explore, build and create. It’s beautiful. So now when I heard that Minecraft has a map editor tool that mirrors the way the game plays and that it’s on the iPhone and iPad, I got excited. Find out why, and if it lived up to my expectations after the jump.